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Streaming tech company Parsec has raised $25 million in a series B round led by Andreessen Horowitz. The round also included previous investors Makers Fund, Notation Capital, NextView Ventures, and Lerer Hippeau.
The investment will go towards further developing its remote interactive desktop application, Parsec for Teams. It's geared towards a use by game studios for remote working, with clients including EA, Ubisoft, Blizzard, and Square Enix. Parsec intends to introduce new products that improve creation, communication, and collaboration for a wide variety of remote tasks.
Cross-platform modding service mod.io has raised $4 million in funding, which it plans to use to both simplify its mod support capabilities and to build more advanced features surrounding metrics, moderation, persistence, branded integration, and creator economies into the toolset. The round was led by Sequoia Capital India's Surge and Makers Fund, along with participation from Play Ventures, Gametech Ventures, and Machinefloor.
Just weeks into Facebook’s debut into the cloud gaming market, it has its first “exclusive” title that’s a perfect fit for Facebook users: a reality show that lives completely in the cloud. “Rival Peak" is a Facebook Watch program in which artificial intelligence-driven “contestants” will live, work and exist for every minute of the day within the fictional region of Rival Peak, a mountainous forest region that emulates the Pacific Northwest. With a diverse cast of internationally-based characters, Facebook users will decide what each contestant of the show will do in the game, how they behave, and who will basically be “voted out” by the end of every week of its 12-week run.
The game/show is being developed by Pipeworks Studios and Genvid Technologies, including former staff of the beloved-but-shuttered Telltale Games.
This year's Forbes 30u30 includes End Game's Yang Liu and Luke Zbihlyj and VRChat's Graham Gaylor. We are proud of and excited for them!
With a unique ecosystem, the games industry allows a wide variety of creatives to thrive, from the esports athletes and streamers who play the games to the founders and indie designers who make them. That includes Yang Liu, cofounder and CEO of End Game Interactive, which develops simple but addictive multiplayer games including ZombsRoyale.io, which is slated to bring in $4 million in revenue this year with the help of its 65 million players who game on iOS, Android, PC or the web.
Co-founder Mark MacDonald discusses why Japan didn't have an indie boom, and Asobu's plans to kickstart one anyway. Asobu was founded by MacDonald, Makers Fund's Zen Chao, documentary filmmaker Anne Ferrero, and a collective of Japan's more prominent independent developers -- including Downwell creator Ojiro Fumoto and Chibi Robo director Kenichi Nishi. Asobu plans to promote the Japanese indie scene both domestically and internationally, with a full programme of events and evangelism, and a free shared workspace in central Tokyo.
Multiplayer gaming specialist Gameye has closed a $2.4 million round of funding, its second in just over 18 months. The Dutch firm has raised $2.4 million in investment in a round led by Lakestar and Volta Ventures.
Gaming platform WinZO said on Thursday that it had raised $18 million in a Series B funding round led by Makers Fund and Courtside Ventures. Singapore-based Makers Fund is a global interactive entertainment fund, and Courtside Ventures is based in New York.
Parsec’s excited to announce a long term partnership with game creator and publisher Ubisoft. The team at Ubisoft has entered into a multi-year partnership to use Parsec’s SDK to advance their game streaming efforts, embedding our tech to power in-game experiences, demos, events, and other projects
ControlZee has raised $3 million to bring instantly playable multiplayer worlds to life. The company refers to its titles — which are controlled by masses of players at the same time — as “massively interactive swarm games.”
The streaming tech startup Parsec has raised $7 million in a series A round, led by Makers Fund.
Today during Google's Stadia Connect presentation, it was announced that game creation platform Crayta (Unit 2 Games) will launch on the service this summer.
Finland is still a hotbed for mobile games. The latest proof of that is Superplus Games, which has raised $4.7 million to bring more player-versus-player competition to casual gamers.
Genvid Technologies has expanded its latest round of funding with additional funding from strategic investors NTT Docomo Ventures, Samsung Ventures, and Huya. Full told, the streaming company’s Series B funding has now reached $33 million, up from $27 million announced in November, and it’s raised $53 million to date.
The two founders of Rune have been selected for 30 under 30 in EUROPE-SPORTS & GAMES category.
End Game has just raised $3 million in seed funding from an impressive group of investors: The round was led by the game-focused firm Makers Fund, with participation from Clash of Clans developer Supercell, Unity CEO David Helgason, Twitch COO Kevin Lin, Twitch VP Hubert Thieblot, Danny Epstien and Alexandre Cohen of Main Street Advisors and music executive Scooter Braun.
Midnite, the London-based esports betting startup from the same team behind daily fantasy football app Dribble, has raised just over $2.5 million in funding. The “strategic” investment is led by gaming-focussed venture firm Makers Fund.
Google’s Stadia cloud gaming division has acquired Typhoon Studio, a Montreal-based triple-A game development house. The move is part of Stadia’s plan to double down on internally produced talent to create exclusive content for the Stadia platform, which launched in November for early adopters.
Game-development veterans from studios like Wargaming (makers of World of Warships and more) and Remedy (whose most recent game, Control, just won IGN's 2019 Game of the Year award) have formed a new studio called Redhill Games. At The Game Awards, Red Hill announced its debut title Nine to Five, a new team-based tactical FPS.
Genvid Technologies has raised $27 million in funding for its interactive streaming engine. Galaxy Interactive, the division of merchant bank Galaxy Digital, led the round, bringing the startup’s total funding raised to $47 million. The New York-based Genvid‘s interactive streaming engine enables customers to monetize livestreams through sponsorships and in-stream purchases. Genvid CEO Jacob Navok said in an interview with GamesBeat that his company aims to make spectating games and esports on streams more interesting and interactive for players.
Dream Games, a Turkish mobile gaming company founded by former Peak Games employees who worked together on hit puzzle games Toy Blast and Toon Blast, has raised $7.5 million in seed funding. Leading the round is Makers Fund, with co-investment from London’s Balderton Capital. The funding will be used to increase headcount within the Dream Games team, targeting 20 employees in year one.
Two Hat Security, a Canadian technology company that provides AI-powered content moderation solutions, today announced it has raised $7.5 million in a new funding round led by Tam Holdings, an investment firm based in San Francisco. Also participating in the round are Makers Fund, a venture capital firm dedicated to supporting founders in interactive entertainment, and Taubman Capital, a private equity investment firm for the Taubman family.
Unit 2 Games has closed an investment deal that will see $5 million poured into the UK studio. The finance comes from Makers Fund, a venture capital firm that has already invested in multiple games companies, including Seed developer Klang and Redhill Games, a new studio founded by the former CEO of Remedy.
Atomontage has raised $1.95 million in seed funding for its microvoxel technology, which you use with 3D simulation and graphics rendering. The investors included Makers Fund; Karl Magnus Troedsson, the former CEO of EA DICE; Tommy Palm, the CEO of Resolution Games; and Hilmar Pétursson, the CEO of CCP.
Rune, a company out of Y Combinator’s Winter 2019 class, wants to use AI to help you find the right people to play with, connecting you via voice chat. And they’ve just closed a $2 million seed round to get it done. The round was led by the gaming-focused firm Makers Fund, and backed by byFounders, E14 Fund, VentureSouq and Gmail creator Paul Buchheit.
BetaDwarf has raised $6.6 million in funding to make more “friendshipping games” that go beyond the bonds formed in its previous hit titles such Forced and Minion Masters. Makers Fund led the funding, with participation from seed investor London Venture Partners and new investors 1UP and Everblue.
Fully autonomous cars may (or may not) be just around the corner, but in the meantime, a startup that’s building in-car apps to help human drivers pass the time when behind the wheel has raised a round of funding. Drivetime — which makes voice-based trivia quizzes, games and interactive stories that people can play while driving — has raised $11 million in funding led by Makers Fund (a prolific investor in gaming startups), with participation from Amazon (via the Alexa Fund) and Google (via its Assistant investment program).
When Medal.tv first launched on the scene, the company was an upstart trying to be the social network for the gaming generation. Since its debut in February, the clipping and messaging service for gamers has amassed 5 million total users with hundreds of thousands of daily active users. And now it has a $9 million new investment from firms, led by Horizons Ventures, the venture capital fund established by Hong Kong multi-billionaire Li Ka-shing.
The VRChat team is excited to announce that we have closed a $10m Series C investment round. This latest financing includes new investor Makers Fund, alongside existing investors HTC, Brightstone VC and GFR Fund. We welcome Makers Fund and are proud to have them on board!
Klang has raised $22.33 million in funding to develop a massively multiplayer online space colony simulation called Seed. The Berlin-based game studio is making a large-scale, persistent virtual world, hoping to redefine the MMO landscape. Novator Partners, a global technology and health care investment firm, led the funding. Lego Ventures, the investment entity of the Lego brand, joined current investors in the round. Northzone, Neoteny, Firstminute Capital, Makers Fund, and New Life Ventures joined in the round. To date, the company has raised $37.42 Million for the project.
Activ8 is the pioneer and leading player ofthe virtual influencer market. Since its launch in 2016, Activ8 has transformed their first IP - Kizuna AI - into the top virtual idol in the world with 2M+ subs, ~200K+ average views for 400+ videos on YouTube, and an active fanbase within and beyond Japan, including the US, Europe, and China.
Atomontage is the creator of a breakthrough voxel technology that has been in R&D for more than 15 years and is expected to be commercially available in 2019. Once launched, its volumetric platform will streamline the capture, creation, editing, distribution, and consumption of all forms of interactive 3D computer graphics, vastly improving current experiences across countless applications. The team is comprised of software engineering, game development, visual computing, and medical industry veterans.
AviaGames is a mobile skill-based gaming company that’s based in the California Bay Area. AviaGames' vision is to create a top, competitive, global, social gaming platform that’s easy for everyone to play and have fun.
BetaDwarf is an ambitious company pushing the boundaries of co-op games to create lifelong friendships all around and across the world. Betadwarf is on a journey to becoming a front-runner in games that also attack a social epidemic: loneliness. Through a Kickstarter, a private bank loan, and perseverance, the team released FORCED in 2013, selling 500,000+ copies. Since then, Betadwarf has released SHOWDOWN and reached millions of players with Minion Masters, a full free-to-play title.
Bitstar is one of the leading influencer marketing firms in Asia, creating a comprehensive infrastructure to enable influencers to become more creative. In addition to agency and production services, Bitstar offers various new services and tools that cater to its clients’ needs, including a fan community platform for influencers and a discovery and information platform for advertisers.
Bossa Studios is a BAFTA-winning innovative studio with a long track-record of successful titles such as Surgeon Simulator and I Am Bread. Known for industry-leading marketing and community management, Bossa is currently working on multiple titles.
Location
SAN JOSE, CA, USA
Founders
JON STOCKWELL, JACQUES MENUET, PORTER SCHUTZ, ROBERT ANDERBERG
Founded by veteran game developers Jon Stockwell, Jacques Menuet, Porter Schutz and Robert Anderberg, ControlZee believes that anyone should be able to make a video game. Controlzee is creating dot big bang to make that a reality. The unique platform enables people to play and create with friends anywhere on any device, instantly.
Location
ISTANBUL, TURKEY
Founders
SONER AYDEMIR, IKBAL NAMLI, HAKAN SAGLAM, EREN SENGUL, SERDAR YILMAZ
Dream Games is a mobile gaming company based in Istanbul. Their objective is to combine technology and creativity to develop high-quality mobile games that will be played for years.
Drivetime is the world’s first and so far only company developing voice games and other interactive audio entertainment for the driver of the car. Humans spend countless billions of miserable hours sitting in traffic with nothing to do. Drivetime is changing that by making time in the car interactive, fun, and social – Play Games While You Drive!
END GAME INTERACTIVE is a game development studio headquartered in Bellevue, WA. Their focus is on building cross-platform, real-time multiplayer games. Their past and current projects include, ZombsRoyale.io, Spinz.io, and a new title: Fate Arena.
FACEIT is the largest online esports and matchmaking platform for CS:GO, Dota 2, and other multiplayer PvP games. FACEIT has already attracted eight million users, hosting 100K+ game tournaments and 12 million+ game sessions per month on its platform.
FRVR specialises in “hyper-casual” HTML5 games that run in browsers on any device and can be ported to different platforms, including chat apps and app stores. The company’s biggest game, Basketball FRVR, has been played 5.6 billion times since its release in 2017.
Funtap is a leading digital entertainment company in Vietnam and Southeast Asia focused on game publishing and digital content.
Location
ROTTERDAM AREA, NETHERLANDS
Founders
DENISE HELDEROP, ELMER BULTHUIS, RALPH HEERSINK, SEBASTIAAN HEIJNE
Gameye is developing deployment solutions for game servers, creating matchmaking capabilities across a global network. The technology innovator, based in Rotterdam in the Netherlands, provides a powerful yet cost-efficient tool to deploy servers as close to the user as possible, which improves the game experience and keeps gamers at the forefront of the action.
Genvid offers leading streaming middleware that enables viewers to interact with streams. Building on their long history in the gaming industry, Genvid has partnered with the industry's top studios and IPs to integrate their technology and create new player experiences.
Klang Games is a talented and highly creative game studio based in Berlin, founded by ex-CCP Games developers Oddur Magnússon, Ívar Emilsson, and creative Mundi Vondi. They are developing Seed, a next generation MMO game built on SpatialOS, providing unique gameplay combined with persistent mechanics and large-scale simulations.
Location
AMSTERDAM, NETHERLANDS
Founders
PIM DE WITTE, JOSH LIPSON, IGGY HARMSEN, ZAID ELNASSER, PATRICK RIETBROEK
Medal is making capturing moments in the digital world as simple as capturing them in the real one. Through its platform, gamers can record gaming highlights and have them synced and shareable on their mobile devices instantly.
Midnite is an esports betting platform built for the global esports community. With Midnite's trusted platform, fans can bet on their favorite teams safely and legally.
mod.io is a cross-platform user generated content (UGC) service for game studios to launch their own mod communities. It features moderation, discovery, metrics, and community building tools, managed by a unified dashboard, that is easily integrated in-game using APIs and SDKs built for Unity, Unreal and other game engines. mod.io is designed for the modern game that values control, flexibility, long-term user engagement and creator economies.
Parsec is on a mission to connect people and technology, enabling them to work, game, and share experiences from anywhere. Parsec is fine-tuned for the needs of games & gamers so that people can focus on the experiences they're sharing. Their proprietary, industry defining low latency, high-frame rate streaming technology and near-perfect input management makes it feel like you're in the same room, sharing the same screen. Parsec uses this technology to power a host of cross-platform applications and services that are used by a community of players, developers, and creatives.
Popcore is a fast-growing casual mobile game company with multiple hits launched, like Sandwich! and Wrecking Ball. Both founders, Thomas and Johannes Heinze, are experts in the mobile ads space who previously founded mobile advertising company moboqo and then led the international business of Applovin from 2014 to 2018.
Location
LOS ANGELES, CA, USA
Founders
ALEXANDER GARFIELD, ANDREAS THORSTENSSON, COLIN DESHONG, NILES HERON
Popdog™ is a technology and services company focused on fixing core problems in the esports and live streaming industry. Popdog has something for everyone: players, teams, streamers, tournaments, publishers, agencies, and advertisers.
Ramen VR is bringing the next reality to life with Zenith, a gorgeous anime / cyberpunk inspired VR MMO. Leading the efforts are Andy Tsen and Lauren Frazier, who bring decades of technical and product leadership experience from tech giants like Unity and Google. The studio is located in San Leandro, CA, with team members from all over the world.
Location
HELSINKI, FINLAND
Founders
MATIAS MYLLYRINNE, MIKKO UROMO, MILOS JERABEK, KATYA DOLGOVA
Redhill Games is a free to play PC game studio formed by a team of industry veterans making accessible and high-quality games for a global audience. Redhill is currently working on Nine to Five, a tactical first-person shooter where smart teamwork triumphs over brute force and reflexes.
Roboto Games' mission is to bring friends and family together with games that can be played anytime and anywhere. The team previously founded ZipZapPlay, a web and Facebook gaming company, which was sold to PopCap before it sold to EA in 2011. Since then, the founders have contributed to several other mobile game hits.
Rune helps mobile gamers find friends. A YC startup built by two MIT PhD dropouts, Rune began by asking a simple question: Can AI find you friends? Users have now spent more than 50,000 hours talking on voice chat and gaming with friends they met on Rune.
SuperData is the world’s leading provider of market intelligence for gaming. SuperData offers quantitative and qualitative insights on free-to-play games, digital console, mobile, PC downloadable, streaming media and gaming video content, eSports, and virtual reality.
The maker of Hills of Steel games with over 36 million players worldwide, Superplus Games focuses on creating approachable yet deep realtime PvP experiences for mobile game market.
TeacherGaming is an educational gaming content platform, founded by the team behind MinecraftEdu, acquired by Microsoft in 2016. TeacherGaming pairs existing high-engagement games with pedagogically designed classroom content that fits local curriculums, including award-winning games such as Kerbal Space Program.
tinyBuild is a leading AA publisher with many successful titles, including No Time to Explain, SpeedRunners, and Punch Club. The company has built an extensive network with many rising developers in central and eastern Europe.
TSM is an esports team headquartered in Los Angeles, California, founded by CEO Andy Dinh in 2009. TSM began as a community website that published daily content for gamers and has become one of the most successful western esports teams. Over the last decade, the organization has grown exponentially, collecting over 40 million followers across its social media platforms, including Twitch, YouTube, Twitter, Instagram, etc. Today, TSM has the largest presence in two of the largest games in the world, Fortnite and League of Legends, and has won multiple championships in sold out stadiums.
Two Hat’s AI-powered content moderation platform classifies, filters, and escalates more than 30 billion human interactions, including messages, usernames, images, and videos a month, all in real-time. With an emphasis on surfacing online harms including cyberbullying, abuse, hate speech, violent threats, and child exploitation, they enable clients across a variety of social networks to foster safe and healthy user experiences.
Typhoon Studios is a Montreal based AA game studio, founded by well-known industry veterans from Ubisoft Montreal. The founders have directed and produced best-selling titles such as Far Cry 4, Assassin’s Creed III, and Batman: Arkham Knight.
Based in Leamington Spa in the UK, Unit 2 Games seeks to make game development and publishing more accessible to players throughout the world using its UGC-powered, collaborative game creation and sharing platform Crayta. Founded by former Radiant Worlds and Blitz Games Studios COO, Richard Smithies, Unit 2 has a highly experienced team of nearly 40 people, many of whom have worked together for over a decade.
VRChat is a social platform that enables users to create and share virtual worlds, avatars, and fully-interactive experiences with other users around the world. Since its founding in 2015, the platform has grown to millions of users and features a passionate community of creators who have published tens of millions of unique pieces of content. VRChat is officially headquartered in San Francisco but has no physical office — the entire team works remotely and collaborates using the platform. VRChat is available on Oculus Quest, Oculus Rift, SteamVR, and Viveport; the platform supports cross-play between Quest, PC Desktop, and PC VR.
Wombat Studio is building the world’s first platform to empower everyone, not just professional artists, to create amazing 3D graphics and animation. Their first app, Magic Poser, helps artists / hobbyists create 3D scenes which can be used for art pieces or art reference. It received great traction on both Android and iOS, accumulating 2M+ downloads worldwide, 200K monthly active users, and 4.7 stars on the App Store. The team is now working towards a grander vision where everyone can be a creator in the future 3D world!
Launched in 2018, WinZO is the largest vernacular gaming platform in India. The company partners with third party game studios to host their games on its app, creating a one stop shop experience for users, who can play 70+ games across several multiplayer formats with friends or strangers. The platform is available in 12 languages with over 25+ million registered users from Tier 2 – Tier 5 cities in India.
Global
Jay has worked in interactive entertainment for the last sixteen years as an industry advisor, focusing on helping early stage and large international firms with their strategies, investments and growth, working globally across Asia, North America, and Europe. A lifelong gamer and advocate for the industry, his passion is in supporting individuals and companies—large or small—who make positive contributions to the rapid growth of interactive entertainment.
Europe
Michael spent the last decade helping companies grow and scale overseas in the interactive entertainment and consumer industries. An engineer at heart, he was a senior director at Tencent in China, where he led international live streaming. Before that he was a data scientist working with companies in the entertainment and consumer industries. In his earlier years, he cut his teeth in esports as a competitive Counter Strike player.
Americas
Ryann focuses on partnering with early-stage interactive entertainment companies in North America across all verticals. He works closely with portfolio founders, providing support tailored to their needs, from day-to-day operations to product strategy. A diehard gamer, Ryann has a history of gaming binges and real money trading (RMT) in MMOs. In the rare moments when he is not staring at a screen, he can be found playing basketball or dozing on a plane.
Americas & Europe
Originally from Iceland but currently operating on the west coast of North America, Alli engages with founders and supports portfolio companies across America and Europe. Alli spent his previous eighteen years deep in the trenches of PC online game development. He was part of the original team that shipped EVE Online and scaled up production for EVE and across CCP globally. Afterward, he joined Riot Games as the Development Director on League of Legends and later focused on production for Riot's subsequent games.
Global
Sophia leads our special projects and supports portfolio companies and LPs across the globe. She also works with founders in North and Latin America. Prior to Makers Fund, Sophia worked with US consumer tech companies on strategy. An avid consumer of compelling content across art, film, literature, gaming, and their intersections, she is passionate about championing their creators.
Europe
Archie focuses on finding and supporting founders from across Europe. A truly passionate gamer with a diverse set of gaming interests, he enjoys working closely with founders on product and go-to-market strategies. Before joining Makers, he worked at McKinsey's private equity practice, advising investors on companies in the technology and gaming industries. Born and raised in London, he spent the last few years in America before moving back home in 2019.
Japan & Asia
Chao has served the Tech and Media industry for the last 10 years; driven by his passion for creativity and innovation, he now dedicates most of his time in helping independent creators/developers around the world – from indies to AAA — realize their creative visions and grow their businesses. While Chao considers himself an “omnivorous” content consumer, he particularly enjoys carefully crafted interactive narratives.
Nordic & Asia
Born and raised in China, Richie hopes to bring more interactive entertainment companies to Chinese consumers and has a passion for cutting edge technologies. Before joining Makers Fund, Richie was at McKinsey where he worked on strategy and analytics for leading internet and high-tech companies in China. Richie is a trained physicist and lifelong gamer, with a special interest in strategy games.
Americas & Korea
John focuses on identifying potential partnerships with interactive entertainment start ups in North America and South Korea. He works closely with the partners, supporting them with extensive due diligence and portfolio support. John is a true gaming fanatic. With particular interests in MMOs and competitive mobile, he is often unable to quit a game until he has reached #1 on the leaderboards.
VENTURE PARTNER
Americas & Europe
Anna was part of the original business team at Valve that built the Steam platform and led gaming's transition to digital distribution. She spent 6 years leading platform growth, before joining Oculus to run content strategy for the launch of the Rift. Currently, she is the CEO of Bad Robot Games, focusing on the exciting intersection of gaming and linear entertainment. She's also a Venture Partner at Makers Fund, focused on helping portfolio companies across the globe to scale their businesses.
VENTURE PARTNER
Americas & Europe
Matthew is Managing Partner of Epyllion Industries, an incubation & advisory firm based in NYC. Matthew was previously Head of Strategy for Amazon Studios, where he oversaw billions a year in content spending globally and the company’s use of data in decision making. Before then, he was a VC at the Chernin Group’s Otter Media, and an executive in Accenture Strategy’s TMT practice. Matthew is a contributor at The Economist and holds bylines at New York Times, Bloomberg and more.
ADVISOR
Global
Ryan is designer and founder of Camouflaj, a Seattle based game studio best known for the multiplatform hit, République. Ryan’s career in gaming began as a freelance writer for Ziff-Davis and WIRED magazine, which led him to join Konami in Tokyo. Upon shipping Metal Gear Solid 4, Ryan moved to Seattle to join Microsoft as creative director on Halo 4. In addition to Makers Fund, Ryan is an official advisor to Fumito Ueda (The Last Guardian), Yu Suzuki (Shenmue III), and Swery (The Good Life).
FUND OPERATIONS
Global
Alice is Makers’ office manager and an executive assistant. She is the team’s first line of defense for all matters. Alice also handles HR management and streamlines day to day operations.
FUND OPERATIONS
Global
Vicki is the Finance Manager for Makers. She has over 10 years of experience in the fund industry, which includes hedge funds, private equity, venture capital, investment products, fund formation & corporate governance. She is a HKICPA & CFA.
FUND OPERATIONS
Global
Collin is Makers’ Legal Counsel. He has over 10 years of experience in the industry, spanning across private equity, venture capital, mergers and acquisitions, investment fund formation, governance, and general corporate law. He regularly works with US, European, and Asian investors. Collin is a gaming enthusiast, particularly for games involving team strategy.
FUND OPERATIONS
Global
Shermain is an Executive Assistant at Makers and also supports the team on HR management. Prior to joining, Shermain worked in the investment banking space for over 10 years.